How to Use the Sensitivity Converter
Our sensitivity converter makes it simple to transfer your muscle memory from one game to another. Here is how to use it effectively:
Select Your Source Game
Use the "From Game" dropdown to select the game you are currently playing. The converter will automatically fill in a common default sensitivity value for that game, but you should change it to match your actual in-game setting.
Enter Your Current Sensitivity
Type your exact in-game sensitivity value in the "Sensitivity" field. You can find this in your game's settings menu under mouse or control options. Make sure to use the precise value, as even small differences affect the conversion.
Enter Your Mouse DPI
Input your current mouse DPI in the "Your DPI" field. If you are unsure of your DPI, check your mouse software (such as Logitech G HUB, Razer Synapse, or SteelSeries GG). Common DPI values are 400, 800, 1600, and 3200.
Select Your Target Game
Choose the game you want to convert your sensitivity to using the "To Game" dropdown. The converter supports 17 popular games with accurate yaw values for each.
Set Your Target DPI (Optional)
If you plan to use a different DPI in your target game, enter it in the "Target DPI" field. Otherwise, leave it the same as your source DPI for a straightforward conversion.
View Your Results
Click "Convert Sensitivity" or simply change any input field. The converter will instantly display your converted sensitivity, along with helpful details including your cm/360 distance and source eDPI value.
Why Sensitivity Conversion Matters
Maintaining consistent mouse sensitivity across different games is essential for building and preserving muscle memory. When you switch between games like Valorant and CS2, your aim can feel drastically different even if you use the same numerical sensitivity value, because each game uses a different yaw (rotation per count) value.
The Muscle Memory Problem
Your brain learns how far to move your mouse to achieve a specific crosshair movement. This is called muscle memory. When you switch games and your sensitivity is not properly converted, your brain has to re-learn these distances. This leads to:
- Inconsistent aim when switching between games
- Longer warm-up times before you feel comfortable
- Overshot or undershot flicks due to mismatched distances
- Frustration and reduced performance in competitive matches
The Solution: cm/360 Consistency
The sensitivity converter works by calculating the physical distance (in centimeters) your mouse needs to travel to complete a full 360-degree turn in each game. By matching this cm/360 value across games, you ensure that a 10 cm swipe on your mousepad moves your crosshair the same angular distance regardless of which game you are playing.
This means your aim training in one game directly transfers to another, allowing you to play multiple competitive titles without constantly adjusting your settings or rebuilding muscle memory.
Benefits of Proper Sensitivity Conversion
- Instant comfort: Feel at home in a new game immediately without a lengthy adjustment period
- Transferable aim: Skills and muscle memory built in one game carry over seamlessly
- Competitive consistency: Maintain peak performance whether you are playing Valorant, CS2, Apex Legends, or any other supported title
- Reduced frustration: Stop guessing at sensitivity values and get the mathematically correct conversion every time
Supported Games
Our sensitivity converter supports 17 popular games. Each game has been configured with its exact yaw value for accurate conversions. Here is the complete list of supported games:
Valorant
Yaw: 0.07 | Default Sens: 0.4
CS2 / CS:GO
Yaw: 0.022 | Default Sens: 2.0
Apex Legends
Yaw: 0.022 | Default Sens: 2.0
Overwatch 2
Yaw: 0.0066 | Default Sens: 5.0
Fortnite
Yaw: 0.5585 | Default Sens: 0.1
CoD: Warzone
Yaw: 0.0066 | Default Sens: 5.0
Rainbow Six Siege
Yaw: 0.00572 | Default Sens: 10
PUBG
Yaw: 0.002222 | Default Sens: 50
Battlefield 2042
Yaw: 0.0066 | Default Sens: 5.0
Quake Champions
Yaw: 0.022 | Default Sens: 2.0
Halo Infinite
Yaw: 0.0122 | Default Sens: 3.0
Destiny 2
Yaw: 0.0066 | Default Sens: 5.0
Team Fortress 2
Yaw: 0.022 | Default Sens: 2.0
League of Legends
Yaw: 1.0 | Default Sens: 50
Dota 2
Yaw: 1.0 | Default Sens: 50
Rust
Yaw: 0.03636 | Default Sens: 1.0
Splitgate
Yaw: 0.022 | Default Sens: 2.0
Each game's yaw value represents the number of degrees the camera rotates per mouse count at a sensitivity of 1.0. These values are sourced from official game data and community testing to ensure maximum accuracy.
How the Calculation Works
Understanding the math behind sensitivity conversion helps you verify results and make informed decisions about your settings. Here is a detailed breakdown of the conversion process.
Key Concepts
- Yaw value: Each game has a yaw value that defines how many degrees the camera rotates per single mouse count (or pixel of movement at the sensor level) when the in-game sensitivity is set to 1.0. For example, Valorant uses a yaw of 0.07, while CS2 uses 0.022.
- Degrees per count: The actual rotation per mouse count is calculated as:
Degrees per Count = Yaw × Sensitivity - cm/360: This is the physical distance (in centimeters) your mouse must travel to complete a full 360-degree rotation. The formula is:
cm/360 = (360 / (DPI × Yaw × Sensitivity)) × 2.54
The Conversion Formula
To convert sensitivity from one game to another, the converter ensures that both games produce the same physical rotation. The core formula is:
Converted Sensitivity = (Source Yaw × Source Sensitivity × Source DPI) / (Target Yaw × Target DPI)
This formula works by first calculating the degrees of rotation per count in the source game, then finding the sensitivity value in the target game that produces the same rotation per count (adjusted for any DPI difference).
Example Conversion
Let us convert a Valorant sensitivity of 0.4 at 800 DPI to CS2 at the same DPI:
- Source degrees per count: 0.07 × 0.4 = 0.028 degrees/count
- Converted CS2 sensitivity: (0.028 × 800) / (0.022 × 800) = 0.028 / 0.022 = 1.2727
- cm/360: (360 / (800 × 0.07 × 0.4)) × 2.54 = (360 / 22.4) × 2.54 = 40.80 cm
Both settings will produce the same 40.80 cm/360, meaning the physical mouse movement required for any given rotation is identical in both games.
Understanding eDPI
The converter also displays your eDPI (effective DPI), which is simply your DPI multiplied by your in-game sensitivity. While eDPI is useful for comparing settings within a single game, it should not be used to compare across games with different yaw values. That is why cm/360 is the universal standard for cross-game comparison. You can calculate your eDPI separately with our eDPI Calculator.